Elevator Action (1983)
Commodore Amiga · 1983
About this game
You are Agent 17 (codename: "Otto").
Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.
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Enemy spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs.
There are several ways in which Agent 17 can kill them: Shooting them with his gun.
Kicking them by jumping onto them.
Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.
Crushing them with an elevator.
Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see.
The same holds true for hallways that are already dark.
While Otto is in an elevator, he will have complete control of it by moving up or down.
Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.
When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it.
Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely.
If there is an elevator cable in the way, however, it will block him, causing him to fall.
Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel.
There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.
Otto must go into the rooms with red doors to collect the top secret documents.
If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents.
Once he has all the documents and drives away, he then proceeds to the next building.
If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react.
Bad guys will be especially aggressi
About Commodore Amiga
The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.
Gamevaro tracks Elevator Action (1983) for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Elevator Action (1983) to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1983.
Market values by condition
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Rarity & condition
No market sales have been tracked yet for Elevator Action (1983) — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Elevator Action (1983) worth?
Gamevaro hasn't tracked a market sale for Elevator Action (1983) (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is Elevator Action (1983) rare?
No market sales have been tracked yet for Elevator Action (1983), which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for Elevator Action (1983)?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.
Ratings & Reviews
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