Magic Johnson's Fast Break
Commodore Amiga · 1988
About this game
Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest.
On screen you get a full-court, horizontally-scrolling gameplay.
↓ Read more
A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on.
Your team starts each game at a certain salary level.
Your goal is to beat the opposition to earn a larger salary.
Keep winning and you might etch your name onto the Big Earners Screen.
Choose from five skill levels - Rookie to Professional.
Each level provides quicker gameplay, tougher defense, and bigger bucks if you win.
Each game lasts four three-minute, real-life quarters.
In between quarters, you can review stats such as field goal percentage, three-pointers made, rebounds, and steals.
If the score is tied at the final buzzer, you play additional quarters until someone wins.
You control one player at a time.
An arrow appears on-screen above the head of the player you're running.
Just hit B to switch players.
You can play against the computer or up to three friends.
About Commodore Amiga
The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.
Gamevaro tracks Magic Johnson's Fast Break for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Magic Johnson's Fast Break to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1988.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for Magic Johnson's Fast Break — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Magic Johnson's Fast Break worth?
Gamevaro hasn't tracked a market sale for Magic Johnson's Fast Break (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is Magic Johnson's Fast Break rare?
No market sales have been tracked yet for Magic Johnson's Fast Break, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for Magic Johnson's Fast Break?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.