Shamus (1982)

Shamus (1982)

Commodore Amiga · 1982

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About this game

Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you.

Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk 's "robots in a maze" action and Adventure 's exploration of a predefined game world.

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The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets.

What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a random selection of them will respawn.

The Shadow has also arranged for electrified walls throughout his compound, so bumping into them will prove quite lethal.

The labyrinth of chambers is divided into four levels, with multiple locked doors that'll have you wandering around in search of the right keys.

If you tarry too long in the same room, a bulletproof Shadow (taking a page from Evil Otto's book) will drop by to discourage loitering.

The C64 port features a slightly altered map and has four bonus maps and the enemies stay at the same speed where as in the original they would get faster as the levels increased.

The VIC-20 version has many redesigned due the walls being drawn larger than in the other versions, It has also been reduced to only having 32 screens.

The much later released Game Boy Color version adds in story cutscenes and the four levels now each feature a distinct theme.

The camera view is also now zoomed in so only a portion of a room can be seen at once.

Data by MobyGames.com

About Commodore Amiga

The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.

Gamevaro tracks Shamus (1982) for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Shamus (1982) to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1982.

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Rarity & condition

No market sales have been tracked yet for Shamus (1982) — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Shamus (1982) worth?

Gamevaro hasn't tracked a market sale for Shamus (1982) (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Shamus (1982) rare?

No market sales have been tracked yet for Shamus (1982), which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Shamus (1982)?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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