Silicon Dreams

Silicon Dreams

Commodore Amiga · 1986

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About this game

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s.

The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985.

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The next year they were vended together as the first, second and last of the Silicon Dreams.

Early advertisements gave it the title of Silicon Dream, but it was pluralised later.

As most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette.

Level 9 self-published each game separately, but the combination was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird.

The trilogy is set in a not too-distant future when humans have started colonising space.

For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft.

In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of Enoch, learn its secrets, earn money and save the planet.

Data by MobyGames.com

About Commodore Amiga

The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.

Gamevaro tracks Silicon Dreams for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Silicon Dreams to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1986.

Market values by condition

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Rarity & condition

No market sales have been tracked yet for Silicon Dreams — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Silicon Dreams worth?

Gamevaro hasn't tracked a market sale for Silicon Dreams (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Silicon Dreams rare?

No market sales have been tracked yet for Silicon Dreams, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Silicon Dreams?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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