X-COM: UFO Defense
Commodore Amiga · 1993
About this game
In the year 1998, the amount of reports of UFO sightings has been drastically increased.
Stories about abductions and alien attacks became more and more widespread.
↓ Read more
Finally, after various nations of the world have failed to intercept the UFOs, their representatives met in a conference of global importance in Geneva, Switzerland.
It was eventually decided to organize a secret paramilitary group, dubbed Extraterrestrial Combat Unit (X-COM).
Starting with one base, two fighters, one transport, and a few soldiers, X-COM must locate the aliens, learn about their origins and technology, find out where their base is, and destroy it.
X-COM: UFO Defense is a strategy game featuring separate but interlinked elements.
On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s).
You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any).
You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens.
You also need to control your budget, as you can't afford to overextend your reach.
Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished, and so on.
You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating efficiently enough within its region.
It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether.
Once you join a ground battle, the game switches to Battlescape,
About Commodore Amiga
The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.
Gamevaro tracks X-COM: UFO Defense for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding X-COM: UFO Defense to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1993.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for X-COM: UFO Defense — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is X-COM: UFO Defense worth?
Gamevaro hasn't tracked a market sale for X-COM: UFO Defense (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is X-COM: UFO Defense rare?
No market sales have been tracked yet for X-COM: UFO Defense, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for X-COM: UFO Defense?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.