Sonic 3D Blast (1996)

Sonic 3D Blast (1996)

Nintendo GameCube · 1996

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About this game

While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr.

Robotnik in his never-ending quest for the Chaos Emeralds.

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Seven levels separate Sonic from the final showdown with Robotnik.

Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers.

The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right.

Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section.

As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring.

While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens.

Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end.

Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings.

Data by MobyGames.com

About Nintendo GameCube

Nintendo's GameCube (2001) used a compact optical disc format and was the company's first console with online capability, though it never matched the PS2's commercial success. GameCube discs are comparatively durable, making complete-in-box collecting approachable, while a handful of Japan-only and limited-release titles (some tied to promotions) are the platform's genuine chase items.

Gamevaro tracks Sonic 3D Blast (1996) for Nintendo GameCube with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Sonic 3D Blast (1996) to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This GCN release dates back to 1996.

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Rarity & condition

No market sales have been tracked yet for Sonic 3D Blast (1996) — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.

Frequently asked questions

How much is Sonic 3D Blast (1996) worth?

Gamevaro hasn't tracked a market sale for Sonic 3D Blast (1996) (Nintendo GameCube) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Sonic 3D Blast (1996) rare?

No market sales have been tracked yet for Sonic 3D Blast (1996), which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Sonic 3D Blast (1996)?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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