Zelda II: The Adventure of Link

Zelda II: The Adventure of Link

Nintendo GameCube · 1987

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About this game

Link has just turned sixteen, and discovers a strange birthmark on his hand.

With the help of Impa, Zelda's nursemaid, Link learns that this mark is the key to unlock a secret room where Princess Zelda lies sleeping.

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When young, Princess Zelda was given knowledge of the Triforce of power which was used to rule the kingdom of Hyrule, but when a magician unsuccessfully tried to find out about the Triforce from Zelda, he put her into an eternal sleep.

In his grief, the prince placed Zelda in this room hoping she may wake some day.

He ordered all female children in the royal household to be named Zelda from this point on, so the tragedy would not be forgotten.

Now, to bring Princess Zelda back, Link must locate all the pieces of the Triforce which have been hidden throughout the land.

Each piece of the Triforce is in a temple guarded by a powerful monster which must be defeated.

At the same time, Ganon's underlings are still around and gaining in strength and number.

It is said Ganon could be brought back to life by sprinkling the blood of the one who defeated him on the ashes - which was Link himself.

Zelda II: The Adventure of Link is an action role-playing game, and a sequel to The Legend Of Zelda .

The gameplay alternates between a top-down view (when traveling the land) and side-scrolling perspectives (when fighting, in a temple, or town).

In the top-down view, Link cannot do much except for walking: in the side-scrolling action view, however, he can fight, cast spells, collect items and talk to people.

When Link encounters an enemy in the wilderness, or enters a location which contains enemies, he can fight them with his sword.

If Link is at full health, his sword can be thrown, but when he is hurt, he can only fight in melee.

Link has a shield which protects him against some of the enemies' attacks if they strike the shield.

Touching an enemy or getting hit by their attacks decreases Link's health.

If he runs out of health, he loses a life.

If he loses all his li

Data by MobyGames.com

About Nintendo GameCube

Nintendo's GameCube (2001) used a compact optical disc format and was the company's first console with online capability, though it never matched the PS2's commercial success. GameCube discs are comparatively durable, making complete-in-box collecting approachable, while a handful of Japan-only and limited-release titles (some tied to promotions) are the platform's genuine chase items.

Gamevaro tracks Zelda II: The Adventure of Link for Nintendo GameCube with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Zelda II: The Adventure of Link to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This GCN release dates back to 1987.

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Rarity & condition

No market sales have been tracked yet for Zelda II: The Adventure of Link — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.

Frequently asked questions

How much is Zelda II: The Adventure of Link worth?

Gamevaro hasn't tracked a market sale for Zelda II: The Adventure of Link (Nintendo GameCube) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Zelda II: The Adventure of Link rare?

No market sales have been tracked yet for Zelda II: The Adventure of Link, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Zelda II: The Adventure of Link?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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