INSIDE

INSIDE

Nintendo Switch · 2016

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About this game

Inside is a cinematic platformer with many game mechanics similar to the developer's previous game Limbo .

The player controls a young boy and it starts with no context as he climbs down a rock at night in a dark forest.

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There are no conversations or explanations in the game, but the events reveal it is set in a dystopian universe where sinister experiments are performed on humans or human-like creatures.

As in Limbo the boy needs to solve environment based puzzles, hide from people and animals, escape in chase sequences and complete sections with platform mechanics.

The boy moves in a hostile environment and cannot be spotted, but it is not explained if he escaped or deliberately seeks out the mystery.

There is no HUD and controls are limited to movement, jumping, and grabbing objects to operate them or to move them around.

Progress often involves trial and error to test different options as every challenge usually requires a new approach.

He dies often and at times in gruesome ways.

The boy can operate elevators, climb or swing from chains and ropes, swim underwater, operate a tiny submarine and so on.

There is also a mechanic involving mind control to control other characters.

Later on in the game a small group of characters can be gathered and they follow him around automatically.

They can help him lift doors or push objects, or throw him in the air.

There are no hints, so the player always needs to figure out what to do and where to go.

Similar to Limbo the game has a dark environment, but here with sparse use of colour.

Checkpoints are activated automatically and chapters can be revisited at any moment using a menu.

Optionally certain hidden objects can be located and disabled, along with an alternate ending to discover.

There is a lot of suspense and tense moments in the game, but also scenes that focus entirely on solving a puzzle with no pressure.

Data by MobyGames.com

About Nintendo Switch

Released in 2017, the Nintendo Switch became one of the best-selling consoles of all time thanks to its hybrid handheld/docked design. Its cartridge-based physical format (as opposed to discs) has made complete-in-box collecting popular again, with certain limited print runs and Nintendo-published exclusives already commanding a premium on the secondhand market just a few years after release.

Gamevaro tracks INSIDE for Nintendo Switch with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding INSIDE to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This NSW release dates back to 2016.

Market values by condition

No price data available yet.

Rarity & condition

No market sales have been tracked yet for INSIDE — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is INSIDE worth?

Gamevaro hasn't tracked a market sale for INSIDE (Nintendo Switch) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is INSIDE rare?

No market sales have been tracked yet for INSIDE, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for INSIDE?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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