Knight Rider 2: The Game
PC · 2004
About this game
In the sequel to Knight Rider: The Game, Michael and KITT are targeted by a missile attack while driving back to the foundation.
They barely survive and set up a meeting with the base.
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On their way home however, they notice unusual black marks in demolished villages, and decide to investigate.
All missions have the player control KITT, who has now been equipped with three weapons: a lock-on laser, a plasma gun, and missiles.
There is also turbo boost to jump over obstacles, micro jam to scan items and recharge, the ski mode to drive on two wheels through narrow passages, super pursuit mode for faster speed, and a shield to block incoming attacks.
When damaged or running low on energy, certain functions are disabled.
The different missions are linked by sequences where the story is further explained using the in-game engine.
Many familiar characters from the tv series make an appearance, such as Bonnie, Devon, Garth and KARR.
Missions either focus on racing or exploration.
In the first type, the player mainly evades attacks while racing on a highway.
The latter has the player drive inside closed areas, maneuvering through passages and fighting robots.
There are also a few puzzle elements where the player has to locate terminals, shoot an object in the environment, or find enemies' weaknesses.
When a stunt is performed, the action slows down and the camera switches to a spectacular angle.
Next to the main story mode, the individual missions can be replayed in the mission mode.
The player can also unlock TV scenes, view background information about the series, or do a quiz.
About PC
PC gaming spans over four decades, from early DOS titles to today's massive Steam and digital-storefront libraries. Because "PC" covers everything from 1990s CD-ROM releases to current AAA titles, it's the single largest platform by game count on Gamevaro. For collectors, PC gaming splits into two very different worlds: physical big-box releases from the 1990s and 2000s (increasingly collectible, especially complete-in-box with original manuals and inserts) and the modern digital library, which Gamevaro tracks for portfolio and spending purposes even though it has no resale market.
Gamevaro tracks Knight Rider 2: The Game for PC with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Knight Rider 2: The Game to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This PC release dates back to 2004.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for Knight Rider 2: The Game — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.
Frequently asked questions
How much is Knight Rider 2: The Game worth?
Gamevaro hasn't tracked a market sale for Knight Rider 2: The Game (PC) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is Knight Rider 2: The Game rare?
No market sales have been tracked yet for Knight Rider 2: The Game, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for Knight Rider 2: The Game?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.