Superbike World Championship

Superbike World Championship

PC · 1999

Buy on eBay

About this game

Superbike World Championship is the first product after the Screamer saga that Milestone develops with Electronic Arts.

The game emulates the real physics of all five championship bikes (Ducati, Honda, Kawasaki, Suzuki and Yamaha), carefully reproducing the rider, his movements both on the ground and on the bike, and the real tracks of the Superbike World Championship in all their details and different atmospheric conditions.

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Six game options and eight realism settings (braking, traction control, assisted ride, Championship rules, etc) contribute in giving to this title a simulative yet funny driving experience, immersing the player in the Superbike world.

The available game modes are Arcade and Simulation.

Both have their own characteristics and allow the game to be adapted to the target.

Arcade mode allows to select the bike to race with, the rider - his name can even be changed - and whether to start a single race or a full Championship.

All that needs to be done is win all the single GPs or get the first position by the end of the Championship.

In order to win a Championship in Simulation the player must get the best out of his bike by changing all the parameters that the game offers.

Superbike World Championship provides 12 circuits around the world including Monza, Laguna Seca and Brands Hatch.

Various bikes from the 1997 season are available in arcade and simulation modes; from Ducati, Yamaha, Suzuki and Kawasaki, driven by aces such as Kocinski, Carl Fogarty, Scott Russell, Aaron Slight and Pierfrancesco Chili.

Data by MobyGames.com

About PC

PC gaming spans over four decades, from early DOS titles to today's massive Steam and digital-storefront libraries. Because "PC" covers everything from 1990s CD-ROM releases to current AAA titles, it's the single largest platform by game count on Gamevaro. For collectors, PC gaming splits into two very different worlds: physical big-box releases from the 1990s and 2000s (increasingly collectible, especially complete-in-box with original manuals and inserts) and the modern digital library, which Gamevaro tracks for portfolio and spending purposes even though it has no resale market.

Gamevaro tracks Superbike World Championship for PC with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Superbike World Championship to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This PC release dates back to 1999.

Market values by condition

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Rarity & condition

No market sales have been tracked yet for Superbike World Championship — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.

Frequently asked questions

How much is Superbike World Championship worth?

Gamevaro hasn't tracked a market sale for Superbike World Championship (PC) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Superbike World Championship rare?

No market sales have been tracked yet for Superbike World Championship, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Superbike World Championship?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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