Sakura Wars (1996)

Sakura Wars (1996)

Sega Dreamcast · 1996

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About this game

This installment of Sakura Taisen series takes place in the New York of 1928.

For the first time in the series, you don't play as the brave young Ichirou Oogami, but as his nephew, Shinjiro Taiga.

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The young man is sent from Japan to serve in New York under the command of Ratchet Altair, the leader of the local Kagekidan (New York Combat Revue, Star Division), a group of young ladies who can pilot giant mechs and fight supernatural evil.

A resurrection of a medieval Japanese warlord is about to take place in New York, and it's up to our heroes to stop the evil.

Sakura Wars: So Long, My Love utilizes the same gameplay system as in the previous installments of the series.

The gameplay is divided into adventure and battle modes.

During the adventure mode, you walk around downtown New York, talking to characters.

During most conversations and situations, you'll have to quickly choose one of the several available answers or actions.

Those determine the level of affection your lovely female comrades feel for you.

Depending on your choices, you'll reach one of the six different endings, being together with one of the six girls.

The strategic battles take place on a 3D battle field, on which you navigate your battle mechs.

You have a special bar that allows you to perform a limited amount of actions.

You can attack, defend, or perform special attacks, unique for each party member.

Data by MobyGames.com

About Sega Dreamcast

Sega's final console, the Dreamcast (1998/1999), was ahead of its time with built-in internet connectivity and an influential library, but a short commercial lifespan cut its game catalog short. That abrupt end means Dreamcast print runs were smaller across the board than a longer-lived console would have had, and it's now one of the more actively collected fifth/sixth-generation systems specifically because of that scarcity.

Gamevaro tracks Sakura Wars (1996) for Sega Dreamcast with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Sakura Wars (1996) to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This DC release dates back to 1996.

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Rarity & condition

No market sales have been tracked yet for Sakura Wars (1996) — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.

Frequently asked questions

How much is Sakura Wars (1996) worth?

Gamevaro hasn't tracked a market sale for Sakura Wars (1996) (Sega Dreamcast) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Sakura Wars (1996) rare?

No market sales have been tracked yet for Sakura Wars (1996), which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Sakura Wars (1996)?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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