Sentimental Graffiti 2: Third Window [Manami Sugihara Cover]

Sentimental Graffiti 2: Third Window [Manami Sugihara Cover]

Sega Dreamcast · 2000

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About this game

The protagonist of the game is a Japanese high school student, who was frequently transferred from school to school in various cities of Japan.

During the summer holidays, he receives an anonymous letter, containing only one sentence: "I want to meet you".

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He decides to travel to all the cities where he attended high school, and resume the contact with the girls who could have sent him this letter.

But which one did send it, and which one is going to be his true love?..

Sentimental Graffiti is what is usually referred to as dating simulation .

Instead of following a story, like in adventure games, the player makes choices that influence his relationships with the game's female characters, thus shaping his own story.

There are twelve cities to travel to, and twelve girls to have a relationship with.

Compared to some other dating simulations (such as Tokimeki Memorial games), the gameplay system in Sentimental Graffiti is rather simple, focusing on freedom of movement and choice rather than statistics.

The player can choose between various means of transportation (different kinds of train, plane, boat, etc.), and different locations within each city.

The backgrounds are digitized photos of real locations in Japan, while the characters are hand-drawn anime style pictures.

Data by MobyGames.com

About Sega Dreamcast

Sega's final console, the Dreamcast (1998/1999), was ahead of its time with built-in internet connectivity and an influential library, but a short commercial lifespan cut its game catalog short. That abrupt end means Dreamcast print runs were smaller across the board than a longer-lived console would have had, and it's now one of the more actively collected fifth/sixth-generation systems specifically because of that scarcity.

Gamevaro tracks Sentimental Graffiti 2: Third Window [Manami Sugihara Cover] for Sega Dreamcast with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Sentimental Graffiti 2: Third Window [Manami Sugihara Cover] to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This DC release dates back to 2000.

Market values by condition

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Rarity & condition

No market sales have been tracked yet for Sentimental Graffiti 2: Third Window [Manami Sugihara Cover] — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.

Frequently asked questions

How much is Sentimental Graffiti 2: Third Window [Manami Sugihara Cover] worth?

Gamevaro hasn't tracked a market sale for Sentimental Graffiti 2: Third Window [Manami Sugihara Cover] (Sega Dreamcast) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Sentimental Graffiti 2: Third Window [Manami Sugihara Cover] rare?

No market sales have been tracked yet for Sentimental Graffiti 2: Third Window [Manami Sugihara Cover], which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Sentimental Graffiti 2: Third Window [Manami Sugihara Cover]?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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