A Mind Forever Voyaging
Sega Genesis · 1985
About this game
The year is 2031 and the world is near the brink of economic collapse.
To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated.
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This is done with a simulation visited by the computer project PRISM, designed to be a true AI.
The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine.
At this point, the player takes control over PRISM.
A Mind Forever Voyaging is a text-based interactive fiction game.
The player reads descriptions which detail the surroundings and communicates with the game by typing in commands.
Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on.
If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited.
However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader.
Then the current simulation can be simply started again from the start to find new situations - the same applies when dying.
Between simulations and toward the end there are situations outside the simulation, but overall the game is light on puzzle-solving and more about experiencing how said plan changes Rockvil and its people over time.
Outside the simulation there are three more modes to enter: communications (switching to various video/audio units to examine other locations and people), library (various documents and other information to read) and interlace (communicating and giving orders to the own subsystems).
About Sega Genesis
Known as the Mega Drive outside North America, the Sega Genesis (1988/1989) was Sega's most successful console and Sonic the Hedgehog's original home, fueling the "console wars" era against Nintendo's SNES. Genesis cartridge collecting is well-established: common sports and platformer titles are affordable, while sports-license and later-era games with smaller print runs can carry a meaningful premium.
Gamevaro tracks A Mind Forever Voyaging for Sega Genesis with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding A Mind Forever Voyaging to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This GEN release dates back to 1985.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for A Mind Forever Voyaging — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.
Frequently asked questions
How much is A Mind Forever Voyaging worth?
Gamevaro hasn't tracked a market sale for A Mind Forever Voyaging (Sega Genesis) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is A Mind Forever Voyaging rare?
No market sales have been tracked yet for A Mind Forever Voyaging, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for A Mind Forever Voyaging?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.