Crazy Climber
Sega Saturn · 2010
About this game
As Crazy Climber, climb your way to the top of a series of buildings, where a helicopter is waiting to pick you up and take you to the next building.
As Climber scales a building, he is able to climb up and sideways but he cannot climb down.
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While climbing a building, windows will open and close simultaneously.
If any window closes on either of his hands he will lose his grip.
However, if a window closes on both of his hands, he will fall to his death, resulting in the loss of a life.
You have three Climbers in total, but you are awarded an extra Climber every 30,000 points.
Besides windows, Climber is faced with other dangers, including: Bald-headed guys who hurl various objects at you.
Pesky condors who fly by, dropping eggs and droppings of an unpleasant substance.
Falling steel girders and iron dumbells.
Electrical "Nichibutsu" signs with a dangling live wire.
Falling "Crazy Climber" signs.
King Kong leaping from side to side of the building and slams his hands against the windows.
The climber must try to avoid or overcome each of those hazards which he will encounter as he continues climbing in his attempt to reach the rooftop.
If he falls to his death by windows or objects, another climber will replace him and will start at the same location where the last one fell.
The specific danger will not be present at the same point, so the climber can go further up to face the next danger.
Most of the hazards are announced by certain recognizable musical themes.
Crazy Climber is awarded a bonus score on each building every time after getting carried off by the helicopter.
However, each bonus score will decrease by every ten seconds that the climber will spend scaling each building as he attempts reach the top.
Somewhere in the game, there is "The Lucky Balloon", which can lift Climber about ten stories and raise the player's bonus score if he catches it.
About Sega Saturn
The Sega Saturn (1994/1995) struggled commercially against the PlayStation despite strong 2D capabilities and a library beloved by shoot-'em-up and RPG fans. Its relatively low sales translated directly into low print runs for many games, making the Saturn one of the more expensive retro platforms to collect completely — several titles now sell for hundreds of euros in good condition.
Gamevaro tracks Crazy Climber for Sega Saturn with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Crazy Climber to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This SAT release dates back to 2010.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for Crazy Climber — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.
Frequently asked questions
How much is Crazy Climber worth?
Gamevaro hasn't tracked a market sale for Crazy Climber (Sega Saturn) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is Crazy Climber rare?
No market sales have been tracked yet for Crazy Climber, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for Crazy Climber?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.