Cyber Knight
TurboGrafx-16 · 1990
About this game
Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy.
The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship.
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The Swordfish can travel between stars, scanning worlds for information.
If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet.
Many planets will have towns or people living on them which can be talked to in order to uncover information.
Different quests are assigned in order to find the items necessary to progress.
There is no system of currency or buying items.
Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab.
Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry.
The six modules are unique in statistics, and also the six pilots each carry different skills.
Combat takes place in turn-based combat on a 6x6 squares field.
Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry.
Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks.
Each Module has two sets of hitpoints: one for the pilot and one for the module itself.
If either one of these reaches zero, the module is destroyed.
In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat.
These kits, as well as options and defeated pilots or modules can be restored by returning to the Swordfish.
About TurboGrafx-16
Known as the PC Engine in Japan, the TurboGrafx-16 (1989) punched well above its small form factor but never found a large audience in North America, leading to one of the smallest console libraries of its generation in the West. That limited Western release makes complete, boxed TurboGrafx-16 games some of the scarcer finds in retro console collecting today.
Gamevaro tracks Cyber Knight for TurboGrafx-16 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Cyber Knight to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This TG16 release dates back to 1990.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for Cyber Knight — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Cyber Knight worth?
Gamevaro hasn't tracked a market sale for Cyber Knight (TurboGrafx-16) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is Cyber Knight rare?
No market sales have been tracked yet for Cyber Knight, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for Cyber Knight?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.