Bound High
Virtual Boy
About this game
Originally developed by Japan System Supply, Nintendo liked the game idea of Bound High! and took over the project later.
The game was, besides Dragon Hopper, going to be one of the games, which should have saved the system with a relaunch, but it was delayed again and again until it was cancelled because of the lack of success of the Virtual Boy.
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At this time, the game already was completely finished.
In Bound High!, Chalvo, the bouncing robot, travels through space In full 3d-D motion in pursuit of alien invaders that threaten the peaceful inhabitants of Earth.
Angling from above, players control rolled up Chalvo, who must destroy all enemies on the playfield by landing on them and throwing them down from the playfield.
Falling off the playfield himself, Chalvo will loose a life.
The playfield is in space, or high above the earth, and is made of many little squares, which are composed differently from level to level, once big plain areas, once many small, scattered blocks.
Bouncing over the platforms can be quite incalculable and dangerous, while some are solid, other ones vanish after one hit or reveal puzzles, items or other objects and besides a lot of different enemies, Chalvo also has to carefully avoid winds, the deep crevices, sharp spikes and highly charged electric "shockers" that cause his demise.
Adding to the difficulty is the rebound angle when you hit a moving enemy - you don't necessarily bounce straight up in the air.
Sometimes blocks lead to an "Another Stage", some kind of mirrored parallel universe with inverted colors and without the dangerous winds.
About Virtual Boy
Nintendo's Virtual Boy (1995) was an early, tabletop-mounted stereoscopic 3D system that used red monochrome displays — a design that caused user discomfort and contributed to it being discontinued within a year. Its extremely short commercial life produced one of the smallest official game libraries of any Nintendo platform, making complete Virtual Boy titles a genuinely rare and sought-after niche among Nintendo collectors.
Gamevaro tracks Bound High for Virtual Boy with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Bound High to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for Bound High — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Bound High worth?
Gamevaro hasn't tracked a market sale for Bound High (Virtual Boy) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is Bound High rare?
No market sales have been tracked yet for Bound High, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for Bound High?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.