Super Pac-Man

Super Pac-Man

Atari 5200 · 1982

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About this game

Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks.

Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock.

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As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives.

However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly.

There are two types of power pellets in the maze: green and yellow.

Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them.

He can also break open the doors without the need of keys.

The effects of the pellets, unfortunately, only last for a number of seconds.

During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze.

The first box will display the current fruit or prize, and the other will display a rotating selection of them.

If Pac manages to eat the star when they match there will be a large bonus score.

Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged.

The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

Data by MobyGames.com

About Atari 5200

The Atari 5200 (1982) was Atari's attempt to modernize the 2600 formula with better graphics and an analog joystick, but it launched just before the North American video game market crash of 1983 and never recovered commercially. Its short, crash-era lifespan means a comparatively small library, making the 5200 a niche but accessible corner of early-console collecting.

Gamevaro tracks Super Pac-Man for Atari 5200 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Super Pac-Man to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This A5200 release dates back to 1982.

Market values by condition

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Rarity & condition

No market sales have been tracked yet for Super Pac-Man — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Super Pac-Man worth?

Gamevaro hasn't tracked a market sale for Super Pac-Man (Atari 5200) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Super Pac-Man rare?

No market sales have been tracked yet for Super Pac-Man, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Super Pac-Man?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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