Hyper Sports
Commodore Amiga · 1984
About this game
Six tough events await in this joystick-waggling successor to Track &Field .
The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting.
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You must complete each event in order to be allowed onto the next one.
Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required.
Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter.
Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful.
The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.
If the player wants to go to the next event or round, they will have to qualify by beating increasingly difficult maximum times or minimum targets.
About Commodore Amiga
The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.
Gamevaro tracks Hyper Sports for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Hyper Sports to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1984.
Market values by condition
PAL
Recent sales
| Date | Type | Region | Price |
|---|---|---|---|
| 2026-07-15 | Loose / Item only | PAL | €8.99 |
Rarity & condition
Only a handful of market sales have been tracked for Hyper Sports, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Commodore Amiga titles.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Hyper Sports worth?
Hyper Sports for Commodore Amiga is currently worth €8.99 loose. Prices are based on real sales and update regularly on Gamevaro.
Is Hyper Sports rare?
Hyper Sports has only a handful of tracked market sales, suggesting relative scarcity compared to more common Commodore Amiga titles.
What's the difference between loose, CIB and sealed for Hyper Sports?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.
Ratings & Reviews
Also on other platforms
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