Sorcerer Lord
Commodore Amiga · 1986
About this game
Simon is just an ordinary boy living in modern-day England.
One day, his dog Chippy discovers a chest with a book inside, entitled Ye Olde Spellbooke.
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Without thinking too much, Simon throws the book on the floor; as a result, a portal opens, teleporting the boy and his dog into a fantasy world.
Simon is promptly captured by goblins bent on cooking and eating him but manages to escape.
Soon he realizes that he must play the role of an apprentice sorcerer and rescue a benevolent wizard called Calypso from an evil one, aptly named Sordid.
Simon the Sorcerer is a point-and-click adventure game very similar to contemporary LucasArts titles (in particular Monkey Island ) in concept and gameplay.
It features twelve verbs displayed on the screen at all times for interaction with the environment.
Objects that can be interacted with are highlighted when the player hovers the mouse cursor over them.
The puzzles are inventory-based: Simon will have to collect and carry a large number of items in order to advance in the game.
Almost every character comes with an extended dialogue tree to explore.
Most of the conversation choices are used for a humorous effect and are not required to pursue.
Like in LucasArts' adventures, it is impossible to get irrevocably stuck or die in Simon the Sorcerer .
The game world consists of dozens of interconnected screens, most of which are accessible from the very beginning.
Although there is usually only one way to solve the puzzles, the player can work on multiple tasks at once, and exploration occupies a large portion of the game.
Whenever an important location is discovered, it is marked on the map for instant access, so that the player is not required to retrace his steps in order to revisit it.
The game frequently parodies popular fairy tales and fantasy works and sometimes breaks the fourth wall as Simon directly talks to the player, acknowledging he is a character in a computer game.
About Commodore Amiga
The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.
Gamevaro tracks Sorcerer Lord for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Sorcerer Lord to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1986.
Market values by condition
PAL
Recent sales
| Date | Type | Region | Price |
|---|---|---|---|
| 2026-07-16 | Loose / Item only | PAL | €69.99 |
Rarity & condition
Only a handful of market sales have been tracked for Sorcerer Lord, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Commodore Amiga titles.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Sorcerer Lord worth?
Sorcerer Lord for Commodore Amiga is currently worth €69.99 loose. Prices are based on real sales and update regularly on Gamevaro.
Is Sorcerer Lord rare?
Sorcerer Lord has only a handful of tracked market sales, suggesting relative scarcity compared to more common Commodore Amiga titles.
What's the difference between loose, CIB and sealed for Sorcerer Lord?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.
Ratings & Reviews
Also on other platforms
More Commodore Amiga games