Ultima VI: The False Prophet

Ultima VI: The False Prophet

Commodore Amiga · 1990

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About this game

Several years after having restored Lord British to his rightful position as the monarch of Britannia, the Avatar is captured by demon-like creatures and placed on a sacrificial altar.

His friends Iolo, Shamino and Dupre appear just in time to save him.

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In the Britannia castle, the Avatar learns that his abductors were gargoyles, a race of enigmatic creatures who have recently invaded Britannia and occupied the shrines of Virtue.

As the Avatar embarks on a quest to liberate Britannia, he begins to gain insight into the gargoyles' true motives, and realizes that it is his duty to achieve peace and understanding between the two races.

Ultima VI is notable for having a fully continuous world.

There is no "world map" in the game; all the locations are seamlessly connected to each other, turning the game world into an open environment.

Compared to the previous installments in the series, the game focuses more on quests and exploration rather than on combat.

The latter no longer involves separate screens; battles occur during exploration, without any transitions.

The turn-based system from the previous games has been preserved.

The interface has been re-designed, the original key-bound commands co-existing with selectable command icons and mouse-based interaction.

The game world is more detailed than in the previous games, with a large number of various objects that can be manipulated or added to the inventory.

Conversations are more extended, with a wider selection of topics, including many personal ones unique to specific characters.

The player is also able to conduct extensive conversations with the Avatar's companions, as well as split the party and control the characters separately.

Some important topics may be highlighted during text display, to facilitate further dialogue, which requires the player to type the desired conversation topics.

Like in the predecessors, the player is free to explore the game world from the beginning of the game, and visit locations in an

Data by MobyGames.com

About Commodore Amiga

The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.

Gamevaro tracks Ultima VI: The False Prophet for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Ultima VI: The False Prophet to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1990.

Market values by condition

PAL

Loose / Item only
€129.99
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Recent sales

DateTypeRegionPriceSource
2026-07-17 Loose / Item only PAL €129.99 eBay NL

Rarity & condition

Only a handful of market sales have been tracked for Ultima VI: The False Prophet, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Commodore Amiga titles.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Ultima VI: The False Prophet worth?

Ultima VI: The False Prophet for Commodore Amiga is currently worth €129.99 loose. Prices are based on real sales and update regularly on Gamevaro.

Is Ultima VI: The False Prophet rare?

Ultima VI: The False Prophet has only a handful of tracked market sales, suggesting relative scarcity compared to more common Commodore Amiga titles.

What's the difference between loose, CIB and sealed for Ultima VI: The False Prophet?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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