Scooby-Doo and the Cyber Chase
Game Boy Advance · 2001
About this game
The Mystery Inc. gang meet with their friend, Eric Staufer, a computer science major at the university, who created a laser that has the ability to send people into cyberspace.
A video game featuring Scooby and the gang was designed to test the laser, but during the test, a Phantom Virus has escaped from cyberspace, and begins wreaking havoc in the university.
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Can Mystery Inc. stop the Phantom Virus, and find out who is responsible for releasing it? In Scooby-Doo and the Cyber Chase for Gameboy Advance, you must discover the identity of the suspect responsible for unleashing the Phantom Virus.
This is done by navigating seven levels; the main lab level, which contains CDs, grant access to six additional levels, which may only be reached via the computer in cyberspace, and the laser in the robotics lab section of the main level sends a character there.
Each member of the Mystery Inc. gang is available, but only one character may play at a time.
Only two CDs are available at the start.
Two additional CDs are gained upon completion of a computer level, which appear in the main lab level in the Computer Lab room, and when picked up unlocks more computer levels in the game to complete.
You cannot enter the computer levels unless you pick up the CDs from the main lab level.
Each level consists of various pick-ups: disguises, which helps you sneak past the various monsters on each level, smiley faces, which increases your character's health, Scooby Snacks, including a counter telling you how many are needed to finish the level, and a Scooby Snacks Box, which appears after picking up enough Scooby Snacks, allowing you to successfully complete the level.
Level bosses either contain classic Scooby villains, or the Phantom Virus; the villains must be defeated to complete the level, the Phantom Virus cannot be defeated until the final level, and must be avoided until you pick up the Scooby Snacks Box.
Contact with monsters, villains and the Phantom Virus' electric bolts will re
About Game Boy Advance
Nintendo's Game Boy Advance (2001) offered near-SNES-level graphics in a handheld and became a home for excellent ports as well as original titles across nearly every genre. GBA cartridges are generally durable and plentiful, making it an approachable platform for new collectors, though a few late-release RPGs and limited exclusives have become genuine chase items.
Gamevaro tracks Scooby-Doo and the Cyber Chase for Game Boy Advance with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Scooby-Doo and the Cyber Chase to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This GBA release dates back to 2001.
Price history
Market values by condition
PAL
NTSC-U
Recent sales
| Date | Type | Region | Price |
|---|---|---|---|
| 2026-07-12 | Item only | PAL | €4.72 |
| 2026-07-12 | Manual Only | PAL | €1.38 |
| 2026-07-12 | Complete in Box | PAL | €11.80 |
| 2026-07-12 | New (sealed) | PAL | €23.45 |
| 2026-07-12 | Graded New | PAL | €25.79 |
| 2026-07-12 | Box Only | PAL | €2.34 |
| 2026-07-10 | Box Only | PAL | €2.33 |
| 2026-07-10 | New (sealed) | PAL | €23.44 |
| 2026-07-10 | Complete in Box | PAL | €11.80 |
| 2026-07-10 | Graded New | PAL | €25.78 |
| 2026-07-10 | Item only | PAL | €4.71 |
| 2026-07-10 | Manual Only | PAL | €1.38 |
| 2026-07-07 | Loose / Item only | NTSC-U | €8.75 |
| 2026-07-07 | Item only | PAL | €9.74 |
| 2026-06-18 | New (sealed) | PAL | €23.12 |
| 2026-06-18 | Complete in Box | PAL | €12.52 |
| 2026-06-18 | Graded New | PAL | €25.43 |
| 2026-06-18 | Box Only | PAL | €2.30 |
| 2026-06-18 | Manual Only | PAL | €1.36 |
| 2026-06-18 | Item only | PAL | €4.43 |
| 2026-06-08 | Item only | PAL | €4.42 |
| 2026-06-08 | New (sealed) | PAL | €23.02 |
| 2026-06-08 | Box Only | PAL | €2.29 |
| 2026-06-08 | Graded New | PAL | €25.33 |
| 2026-06-08 | Manual Only | PAL | €1.36 |
| 2026-06-08 | Complete in Box | PAL | €10.51 |
| 2026-05-17 | Graded New | PAL | €25.23 |
| 2026-05-17 | Complete in Box | PAL | €10.47 |
| 2026-05-17 | New (sealed) | PAL | €22.93 |
| 2026-05-17 | Item only | PAL | €4.36 |
Market insights
Rarity & condition
Scooby-Doo and the Cyber Chase has a steady sales history on the tracked marketplaces, meaning enough copies circulate to establish a reliable market price.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Scooby-Doo and the Cyber Chase worth?
Scooby-Doo and the Cyber Chase for Game Boy Advance is currently worth €9.74 loose, €11.80 complete in box, and €23.45 factory sealed. Prices are based on real sales and update regularly on Gamevaro.
Is Scooby-Doo and the Cyber Chase rare?
Scooby-Doo and the Cyber Chase has a steady sales history on the tracked marketplaces, meaning it trades hands regularly and isn't considered particularly rare.
What's the difference between loose, CIB and sealed for Scooby-Doo and the Cyber Chase?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. For Scooby-Doo and the Cyber Chase, loose is €9.74 and CIB is €11.80 — CIB commands a premium because original boxes and manuals are fragile and often don't survive.
Is Scooby-Doo and the Cyber Chase worth more in PAL or NTSC?
The PAL version of Scooby-Doo and the Cyber Chase is currently worth €9.74 loose, versus €8.75 for NTSC-U. Regional price differences usually come down to print run size and regional collector demand.
Ratings & Reviews
Also on other platforms
More Game Boy Advance games