Dragon's Lair 3D: Return to the Lair

Dragon's Lair 3D: Return to the Lair

Nintendo GameCube · 2002

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About this game

The goofy, but courageous knight Dirk the Daring is on a quest to save the pretty princess Daphne.

The princess was kidnapped by the evil dragon Singe and imprisoned in a medieval castle owned by an even more evil wizard called Mordroc.

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Now, it's only up to Dirk to use his courage and his quick reflexes to overcome the traps in the castle, if he wants to save the princess and his skin.

Dragon's Lair 3D: Return to the Lair can be considered a re-imagining of the 1983 arcade game: gameplay-wise it deviates from it significantly, being a full-fledged action platformer with unrestricted character movement.

Dirk has to battle enemies, jump across platforms and hazards, and solve a few puzzles on his way.

Health and mana points can be upgraded over the course of the game.

Dirk can also use a crossbow to combat enemies and solve some of the puzzles.

Collecting Dragon Essences scattered through the castle grants him new powers.

The game features the familiar cartoon-like style of the original version (done with cel-shaded technique), as well as many familiar locations and boss enemies.

Data by MobyGames.com

About Nintendo GameCube

Nintendo's GameCube (2001) used a compact optical disc format and was the company's first console with online capability, though it never matched the PS2's commercial success. GameCube discs are comparatively durable, making complete-in-box collecting approachable, while a handful of Japan-only and limited-release titles (some tied to promotions) are the platform's genuine chase items.

Gamevaro tracks Dragon's Lair 3D: Return to the Lair for Nintendo GameCube with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Dragon's Lair 3D: Return to the Lair to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This GCN release dates back to 2002.

Market values by condition

PAL

Loose / Item only
€40.79
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NTSC-U

Loose / Item only
€30.61
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Recent sales

DateTypeRegionPriceSource
2026-07-09 Loose / Item only NTSC-U €30.61 eBay US
2026-07-09 Loose / Item only PAL €40.79 eBay NL

Market insights

🌍
NTSC-U is 33% cheaper
The NTSC-U version (€30.61) is significantly cheaper than PAL (€40.79) loose.

Rarity & condition

Only a handful of market sales have been tracked for Dragon's Lair 3D: Return to the Lair, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Nintendo GameCube titles.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Dragon's Lair 3D: Return to the Lair worth?

Dragon's Lair 3D: Return to the Lair for Nintendo GameCube is currently worth €40.79 loose. Prices are based on real sales and update regularly on Gamevaro.

Is Dragon's Lair 3D: Return to the Lair rare?

Dragon's Lair 3D: Return to the Lair has only a handful of tracked market sales, suggesting relative scarcity compared to more common Nintendo GameCube titles.

What's the difference between loose, CIB and sealed for Dragon's Lair 3D: Return to the Lair?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

Is Dragon's Lair 3D: Return to the Lair worth more in PAL or NTSC?

The PAL version of Dragon's Lair 3D: Return to the Lair is currently worth €40.79 loose, versus €30.61 for NTSC-U. Regional price differences usually come down to print run size and regional collector demand.

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