Ghostbuster 2

Ghostbuster 2

Nintendo Entertainment System · 1989

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About this game

It's been five years since the Ghostbusters roasted the 30-story marshmallow menacing downtown Manhattan.

The Ghostbusters sent a huge bill to the city and the city sent back an even bigger bill for damages.

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Both declared bankruptcy and the now retired Ghostbusters have since moved on.

Unknown to the former Ghostbusters, a river of slime has been amassing underneath the city, feeding on all the negative energy of the denizens of New York.

Meanwhile a new occupant of the Museum of Art, a 300 year old painting of Vigo the Carpathian and its immortal soul, has arrived and is waiting to get out, eager to use the approaching slime as its medium of escape.

The game starts with the Ghostbusters in trial, with escaped ghosts wrecking havoc in the courtroom.

A battle ensues and the player must attempt to vaporize the flying ghost in a sidescrolling environment while dodging ectoplasm thrown by the ghost.

Victory or defeat in this battle as well as future battles with ghosts, will be summarized by a newspaper editorial at the end of the battle.

After the courtroom battle, the main game starts in the office of the Ghostbusters.

Here the player choose various activities, such as: attempt to gain money by answering distress calls to hunt down ghosts, collect slime from the sewers, test slime (if successfully collected from the sewers), and check the duty roster.

Data by MobyGames.com

About Nintendo Entertainment System

The Nintendo Entertainment System (1983 in Japan, 1985 in the West) revived the North American video game industry after the 1983 crash and established conventions — cartridges, licensing seals, save systems — that shaped the industry for decades. NES collecting is one of the most established retro markets: common titles remain cheap, but a well-known handful of low-print-run games (many from smaller third-party publishers) are among the most expensive video games in existence.

Gamevaro tracks Ghostbuster 2 for Nintendo Entertainment System with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Ghostbuster 2 to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This NES release dates back to 1989.

Market values by condition

NTSC-U

Boxed (CIB)
€60.80
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NTSC-J

Boxed (CIB)
€60.80
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Recent sales

DateTypeRegionPriceSource
2026-05-26 Boxed (CIB) NTSC-U €60.80 eBay US
2026-05-26 Boxed (CIB) NTSC-J €60.80 eBay US
2026-05-07 Boxed (CIB) NTSC-U €61.33 eBay US
2026-05-07 Boxed (CIB) NTSC-J €61.33 eBay US

Rarity & condition

No market sales have been tracked yet for Ghostbuster 2 — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Condition matters a lot for collector value: loose (cartridge/disc only), complete-in-box (CIB, with original packaging and manual) and factory-sealed copies are tracked separately because the price gap between them can be significant, especially for older releases.

Frequently asked questions

How much is Ghostbuster 2 worth?

Gamevaro hasn't tracked a market sale for Ghostbuster 2 (Nintendo Entertainment System) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Ghostbuster 2 rare?

No market sales have been tracked yet for Ghostbuster 2, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Ghostbuster 2?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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