Disney's Kim Possible: What's the Switch?
PlayStation 2 · 2006
About this game
When intercepting Drakken and Shego's latest plan to swipe a mystical monkey idol from a spooky mansion, Dr.
Drakken and Ron Stoppable get their minds switched! The idol is quickly lost, and Kim Possible and her arch-rival Shego reluctantly team up to get it back and set things back to normal.
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Kim Possible: What's the Switch? is a side-scrolling 2D platformer with visual similarities to Klonoa 2 , excluding the ability to change the paths you take.
The camera follows Kim (or Shego) as you progress through various levels - while it plays like a 2D platformer, it gives the illusion of 3D.
The main goal of each level is to get to the end of the level; however, there are also sub-goals of collecting all the Kimmunicator tokens within a level (which unlock concept art amongst other things), and collecting the Club Banana tokens hidden in secret spots (which unlock new outfits to wear).
Shego and Kim control quite similarly, in that they can both perform kung-fu attacks, backflips and double jumps.
Later on, they both gain the ability to use a grapple and EMP bomb to disable special enemies.
In addition to this, Kim has super sticky gum which can be used to snag enemies and control switches remotely, while Shego gains a magnetic power to move metal objects from far away.
About PlayStation 2
The PlayStation 2 (2000) is the best-selling game console in history, with a library exceeding 9,000 titles that spans everything from budget shovelware to genre-defining classics. That massive volume means PS2 collecting is accessible and affordable overall, but a handful of low-print-run RPGs and cult titles have become genuinely expensive — a common pattern once a console's original audience grows up with disposable income.
Gamevaro tracks Disney's Kim Possible: What's the Switch? for PlayStation 2 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Disney's Kim Possible: What's the Switch? to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This PS2 release dates back to 2006.
Market values by condition
NTSC-U
Recent sales
| Date | Type | Region | Price |
|---|---|---|---|
| 2026-06-28 | Loose / Item only | NTSC-U | €18.53 |
Rarity & condition
Only a handful of market sales have been tracked for Disney's Kim Possible: What's the Switch?, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common PlayStation 2 titles.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Disney's Kim Possible: What's the Switch? worth?
Disney's Kim Possible: What's the Switch? for PlayStation 2 is currently worth €18.53 loose. Prices are based on real sales and update regularly on Gamevaro.
Is Disney's Kim Possible: What's the Switch? rare?
Disney's Kim Possible: What's the Switch? has only a handful of tracked market sales, suggesting relative scarcity compared to more common PlayStation 2 titles.
What's the difference between loose, CIB and sealed for Disney's Kim Possible: What's the Switch??
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.
Ratings & Reviews
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