Cyber Knight (1990)
Super Nintendo Entertainment System · 1990
About this game
In the 24th century, mankind has gone into space.
The crew of the starship Swordfish are in an engagement with space pirates when the battle takes a turn for the worse.
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In desperation, the crew activate their jump drive without a destination... and end up flung across the galaxy to the galactic core.
The Swordfish however is badly damaged with many casualties including the captain.
Only 26 of the crew survive, and of them only six are qualified for combat: The commander, two soldiers, a mechanic and a doctor and six giant "Module" mechanized suits available for them.
These survivors locate planet Farworld, apparently colonized by humans.
There they discover the colony is under attack by a relentless mechanical aliens dubbed "Berserkers".
The crew of the Swordfish must fight back against the Berserkers and explore the galaxy for some means to return home.
Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy.
The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship.
The Swordfish can travel between stars, scanning worlds for information.
If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet.
Many planets will have towns or people living on them which can be talked to in order to uncover information.
Different quests are assigned in order to find the items necessary to progress.
There is no system of currency or buying items.
Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab.
Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry.
The six modules are unique in statistics, and also the six pilots each carry different skills.
Combat takes place in turn-based combat on a 6x6 squares field.
About Super Nintendo Entertainment System
The Super Nintendo Entertainment System (1990/1991) is widely regarded as home to one of the strongest first-party libraries in gaming history, from Super Metroid to Chrono Trigger. It's a mature collecting market: iconic RPGs and late-cycle releases (which typically had smaller print runs as the industry moved toward the next generation) are consistently among the most sought-after and valuable cartridges from the 16-bit era.
Gamevaro tracks Cyber Knight (1990) for Super Nintendo Entertainment System with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Cyber Knight (1990) to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This SNES release dates back to 1990.
Market values by condition
NTSC-J
Recent sales
| Date | Type | Region | Price |
|---|---|---|---|
| 2026-07-06 | Loose / Item only | NTSC-J | €29.26 |
Rarity & condition
Only a handful of market sales have been tracked for Cyber Knight (1990), suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Super Nintendo Entertainment System titles.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Cyber Knight (1990) worth?
Cyber Knight (1990) for Super Nintendo Entertainment System is currently worth €29.26 loose. Prices are based on real sales and update regularly on Gamevaro.
Is Cyber Knight (1990) rare?
Cyber Knight (1990) has only a handful of tracked market sales, suggesting relative scarcity compared to more common Super Nintendo Entertainment System titles.
What's the difference between loose, CIB and sealed for Cyber Knight (1990)?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.
Ratings & Reviews
Also on other platforms
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