Cyber Knight II
Super Nintendo Entertainment System · 1994
About this game
Following the events of the first Cyber Knight in the 24th century, the crew of the Swordfish have returned to Earth after defeating the mechanical "Berzerkers" far across space.
However during their time away, the Earth Federation has been taken over by the ambitious General Forrest, who seeks to wage war on the independent systems and conquer them.
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Recognizing the potential weapons that could be made from the Berzerker science data, Forrest impounds the Swordfish and jails it's crew.
The Berzerker data is used to create "Overtech" and bring to life "Metalliforms", self-replicating war machines.
The Swordfish crew manages to escape, thanks to a mysterious agent "CJ", and are recruited into the resistance against the Earth Federation.
Given a new spaceship, the Galvodirge, they must travel the galaxy to different human civilizations and devise a plan to stop Earth's attack.
Cyber Knight II is an RPG with science-fiction themes.
As in the first game, much of the game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Galvodirge starship.
The Galvodirge can travel between stars, scanning worlds for information.
If the ship is able to land on a planet, the crew can debark either on foot or using combat modules (mechs).
Some areas are only accessible using modules and others (such as towns) do not allow the use of these war machines.
Many planets will have towns or people living on them which can be talked to in order to uncover information.
Different quests are assigned in order to find the items necessary to progress.
There is no system of currency or buying items.
Instead, many defeated enemies leave behind "NeoParts", which can be brought back to the Swordfish's lab.
Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry.
The crew are divided into a three person "combat team" and a three
About Super Nintendo Entertainment System
The Super Nintendo Entertainment System (1990/1991) is widely regarded as home to one of the strongest first-party libraries in gaming history, from Super Metroid to Chrono Trigger. It's a mature collecting market: iconic RPGs and late-cycle releases (which typically had smaller print runs as the industry moved toward the next generation) are consistently among the most sought-after and valuable cartridges from the 16-bit era.
Gamevaro tracks Cyber Knight II for Super Nintendo Entertainment System with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Cyber Knight II to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This SNES release dates back to 1994.
Price history
Market values by condition
NTSC-J
Recent sales
| Date | Type | Region | Price |
|---|---|---|---|
| 2026-07-12 | Complete in Box | NTSC-J | €31.90 |
| 2026-07-12 | Manual Only | NTSC-J | €7.98 |
| 2026-07-12 | New (sealed) | NTSC-J | €83.11 |
| 2026-07-12 | Box Only | NTSC-J | €12.76 |
| 2026-07-12 | Graded New | NTSC-J | €91.43 |
| 2026-07-12 | Item only | NTSC-J | €21.13 |
| 2026-07-10 | New (sealed) | NTSC-J | €83.08 |
| 2026-07-10 | Manual Only | NTSC-J | €7.98 |
| 2026-07-10 | Complete in Box | NTSC-J | €31.88 |
| 2026-07-10 | Item only | NTSC-J | €21.12 |
| 2026-07-10 | Graded New | NTSC-J | €91.39 |
| 2026-07-10 | Box Only | NTSC-J | €12.75 |
| 2026-07-06 | Item only | NTSC-J | €34.94 |
| 2026-06-18 | New (sealed) | NTSC-J | €81.94 |
| 2026-06-18 | Item only | NTSC-J | €20.83 |
| 2026-06-18 | Complete in Box | NTSC-J | €31.45 |
| 2026-06-18 | Box Only | NTSC-J | €12.58 |
| 2026-06-18 | Graded New | NTSC-J | €90.13 |
| 2026-06-18 | Manual Only | NTSC-J | €7.87 |
| 2026-06-08 | Graded New | NTSC-J | €89.78 |
| 2026-06-08 | Item only | NTSC-J | €20.75 |
| 2026-06-08 | New (sealed) | NTSC-J | €81.62 |
| 2026-06-08 | Manual Only | NTSC-J | €7.93 |
| 2026-06-08 | Complete in Box | NTSC-J | €31.32 |
| 2026-06-08 | Box Only | NTSC-J | €12.68 |
| 2026-05-17 | Manual Only | NTSC-J | €7.80 |
| 2026-05-17 | Item only | NTSC-J | €20.67 |
| 2026-05-17 | Complete in Box | NTSC-J | €31.58 |
| 2026-05-17 | New (sealed) | NTSC-J | €82.15 |
| 2026-05-17 | Graded New | NTSC-J | €90.36 |
Market insights
Rarity & condition
Cyber Knight II has a steady sales history on the tracked marketplaces, meaning enough copies circulate to establish a reliable market price.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Cyber Knight II worth?
Cyber Knight II for Super Nintendo Entertainment System is currently worth €34.94 loose, €31.90 complete in box, and €83.11 factory sealed. Prices are based on real sales and update regularly on Gamevaro.
Is Cyber Knight II rare?
Cyber Knight II has a steady sales history on the tracked marketplaces, meaning it trades hands regularly and isn't considered particularly rare.
What's the difference between loose, CIB and sealed for Cyber Knight II?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. For Cyber Knight II, loose is €34.94 and CIB is €31.90 — CIB commands a premium because original boxes and manuals are fragile and often don't survive.
Ratings & Reviews
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