Might and Magic II: Gates to Another World
Commodore Amiga · 1988
About this game
The space traveler and rogue guardian Sheltem has left the world VARN, where he was pursued by the relentless Corak the Mysterious and a party of local adventurers helping him.
The Gates to Another World eventually takes all of them to another world, known as CRON.
↓ Read more
There, a great turmoil is caused by Sheltem's actions, and the heroes must stop his madness, preventing him from casting the planet into its own sun.
Gates to Another World is the second installment in the Might and Magic series, and a sequel to Secret of the Inner Sanctum .
Core gameplay is similar to predecessor, with the player creating a party of six characters and exploring vast first-person 3D environments, while fighting enemies in turn-based combat and leveling up.
Unlike the first game, enemy encounters occur at set points rather than spawning randomly, though enemy type selection is still random.
Like in the previous game, character classes rely each on a particular attribute to be effective.
Knight, Paladin, Archer, Cleric, Sorcerer and Robber return, with the addition of two new classes, Ninja and Barbarian.
Race selection features humans, elves, dwarves, gnomes, and half-orcs.
There are several locations and items that are restricted to certain genders, alignments, or races.
A new feature is the possibility to hire two non-player characters to travel with the party and participate in battles.
A new skill system is introduced as well, allowing characters to learn such abilities as mountaineering (necessary to traverse mountains), linguist (for reading certain messages), cartographer (for creating an auto-map), and others.
Compared to the first game, the sequel is more quest-oriented, with various characters in towns giving quests to the party, as opposed to purely exploration-based traveling in the predecessor.
Time also plays a large role in this game, with some instances requiring the party to travel to different time periods.
Characters also age as the game goes on; If the player waits too
About Commodore Amiga
The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.
Gamevaro tracks Might and Magic II: Gates to Another World for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Might and Magic II: Gates to Another World to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1988.
Market values by condition
No price data available yet.
Rarity & condition
No market sales have been tracked yet for Might and Magic II: Gates to Another World — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Might and Magic II: Gates to Another World worth?
Gamevaro hasn't tracked a market sale for Might and Magic II: Gates to Another World (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.
Is Might and Magic II: Gates to Another World rare?
No market sales have been tracked yet for Might and Magic II: Gates to Another World, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.
What's the difference between loose, CIB and sealed for Might and Magic II: Gates to Another World?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.
Ratings & Reviews
Also on other platforms