Might and Magic III: Isles of Terra

Might and Magic III: Isles of Terra

Commodore Amiga · 1991

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About this game

A party of brave heroes managed to defeat the corrupted guardian Sheltem as he attempted to destroy the world of CRON.

However, the great battle between the guardians Corak and Sheltem continued in another place - the world of Terra, where Sheltem was originally appointed as a guardian.

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Revolting against the powerful race of the Ancients, Sheltem takes possession of their space-traveling nacelles, hurling them at the suns of other planets.

It is now up to a group of local adventurers to help Corak and vanquish Sheltem once and for all.

Isles of Terra is the third installment in the Might and Magic series, and a sequel to Gates to Another World .

Like its predecessors, it is a role-playing game focusing on first-person exploration of vast pseudo-3D environments, character building, and turn-based combat.

The five selectable races remain the same as in the previous games, as well as the eight character classes with the addition of two new ones: Druid and Ranger.

Like in the second game, characters may learn unique skills such as thievery, swimming, merchant, and others.

This installment does away with random or pre-set enemy encounters, featuring instead enemies dynamically roaming the game world, allowing to initiate combat from a distance (for example with ranged attacks or spells).

There is no option to bribe or surrender to enemies, and escaping combat can be accomplished simply by moving away, unless the enemies have already locked on the party.

An automap feature is available at all times, and the player is also allowed to save the game at any time.

Data by MobyGames.com

About Commodore Amiga

The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.

Gamevaro tracks Might and Magic III: Isles of Terra for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Might and Magic III: Isles of Terra to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1991.

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Rarity & condition

No market sales have been tracked yet for Might and Magic III: Isles of Terra — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Might and Magic III: Isles of Terra worth?

Gamevaro hasn't tracked a market sale for Might and Magic III: Isles of Terra (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Might and Magic III: Isles of Terra rare?

No market sales have been tracked yet for Might and Magic III: Isles of Terra, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Might and Magic III: Isles of Terra?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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