Netherworld (1988)
Commodore Amiga · 1988
About this game
The evil demon lord Vissuluth has taken control of the realms of the Netherworld.
Once prosperous lands have been infested with monsters and several evil wizards, Vissuluth's side-kicks, are up to no good either.
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Fortunately the magician Kafkar knows a promising young apprentice who may stand up to Vissuluth.
You're that apprentice! Magic Carpet 2: The Netherworlds is the sequel to Magic Carpet and uses a new 3D engine to produce better looking graphics.
New spells and monsters are also included.
It's an action game with some elements from other genres thrown into the mix.
The biggest part of the gameplay is FPS action.
You fly around on your magic carpet, clearing levels by killing monsters and battling other wizards.
Instead of guns, you use offensive spells like fireball, meteor, lightning, tornado etc.
Every monster you kill leaves behind a certain amount of mana which you can possess and store in your castle.
You need this mana to cast spells and if you store it in your castle other wizards can't steal it (in some levels you need to defend your castle from attacks by monsters and rival wizards).
With enough mana you can upgrade your castle which allows you to cast more powerful spells.
During the course of the game you'll get all kinds of new spells and improve the ones you already have.
Like many other games by Bullfrog Magic Carpet 2 is also a bit of a god game.
Many realms are inhabited by neutral citizens; you can help them by destroying monsters that attack them or destroy their cities yourself.
You can also completely transform each game world with spells like volcano, earthquake and gravity well.
About Commodore Amiga
The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.
Gamevaro tracks Netherworld (1988) for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Adding Netherworld (1988) to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1988.
Market values by condition
PAL
Recent sales
| Date | Type | Region | Price |
|---|---|---|---|
| 2026-07-16 | Loose / Item only | PAL | €25.69 |
Rarity & condition
Only a handful of market sales have been tracked for Netherworld (1988), suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Commodore Amiga titles.
Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.
Frequently asked questions
How much is Netherworld (1988) worth?
Netherworld (1988) for Commodore Amiga is currently worth €25.69 loose. Prices are based on real sales and update regularly on Gamevaro.
Is Netherworld (1988) rare?
Netherworld (1988) has only a handful of tracked market sales, suggesting relative scarcity compared to more common Commodore Amiga titles.
What's the difference between loose, CIB and sealed for Netherworld (1988)?
Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.
Ratings & Reviews
Also on other platforms
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