Puzznic

Puzznic

Commodore Amiga · 1989

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About this game

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design.

You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

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There are many complications in terms of solving the levels.

Moving platforms mean that you need to move a block at a particular time, or in particular order, to prevent them from being blockaded.

In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three.

You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example).

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on.

This means that there are a total of 220 screens in the game.

Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.

Data by MobyGames.com

About Commodore Amiga

The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.

Gamevaro tracks Puzznic for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Puzznic to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1989.

Market values by condition

PAL

Loose / Item only
€25.11
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Recent sales

DateTypeRegionPriceSource
2026-07-16 Loose / Item only PAL €25.11 eBay NL

Rarity & condition

Only a handful of market sales have been tracked for Puzznic, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Commodore Amiga titles.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Puzznic worth?

Puzznic for Commodore Amiga is currently worth €25.11 loose. Prices are based on real sales and update regularly on Gamevaro.

Is Puzznic rare?

Puzznic has only a handful of tracked market sales, suggesting relative scarcity compared to more common Commodore Amiga titles.

What's the difference between loose, CIB and sealed for Puzznic?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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