Es

Es

Sega Dreamcast · 2001

Buy on eBay

About this game

The player takes control of Conrad B.

Hart, a man who has lost his memory.

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After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet.

Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.

Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving.

The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World .

Compared to that game, Flashback focuses more on platforming and exploration of large levels.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving.

The player navigates Conrad through platform structures, performing various moves.

It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them.

Crouching and rolling are possible (and often essential) moves that can be executed during combat.

The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit and can be recharged at special stations.

Though most environments in the game are hostile, there are a few locations that are devoid of enemies.

The player is usually required to talk to characters, gather information, and complete tasks in an adventure-like fashion in these areas.

Most of the versions utilize cutscenes with polygonal vector graphics.

The CD versions replace those with pre-rendered 3D animations.

The Sega CD version also features voice-overs.

Data by MobyGames.com

About Sega Dreamcast

Sega's final console, the Dreamcast (1998/1999), was ahead of its time with built-in internet connectivity and an influential library, but a short commercial lifespan cut its game catalog short. That abrupt end means Dreamcast print runs were smaller across the board than a longer-lived console would have had, and it's now one of the more actively collected fifth/sixth-generation systems specifically because of that scarcity.

Gamevaro tracks Es for Sega Dreamcast with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Es to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This DC release dates back to 2001.

Market values by condition

NTSC-J

Loose / Item only
€36.94
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Recent sales

DateTypeRegionPriceSource
2026-07-14 Loose / Item only NTSC-J €36.94 eBay US

Rarity & condition

Only a handful of market sales have been tracked for Es, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Sega Dreamcast titles.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Es worth?

Es for Sega Dreamcast is currently worth €36.94 loose. Prices are based on real sales and update regularly on Gamevaro.

Is Es rare?

Es has only a handful of tracked market sales, suggesting relative scarcity compared to more common Sega Dreamcast titles.

What's the difference between loose, CIB and sealed for Es?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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